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azur lane high efficiency combat logistics plan how to use

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+ However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. The average level of ships used is greater than the required average. = On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. DamageReduction !? 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? + 959 , 244 : " - , . 3214 , 229 : " 3 - 3 Q\u0026A l ? By equipping certain Augment Modules, a vanguard can perform a Slash Attack. ( NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. . Hard Mode has a limited number of entries per day. WeaponBaseDamage High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. 1931 , : " 5 - SOLO 5, (+..?)"? None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. ) [ + See tables above for more information. 0.3 100 3300 , 7177 : "19 bj - BJ , "? ( {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. otherwise. SlotEfficiency 492 , : " - - / "? ) {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). EnemyAirDamageResistance + 2000 118 , 244 : "lh - LH 1 "? ( This is equal to the mean range of all equipped AA guns in the fleet: ACVBonus 2 ) , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! ) AllyACV #AzurLane #. 100 However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. i This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. 2 ( numberof EquipmentRarity + DamagePerTick EquipmentDamage 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. ) 1 On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. X Precomputed values can be found at List of Ships by Airspace Control Value. ArmorModifier AttackerHit 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. Depending on the ship type this will lead to increased damage and/or faster reloading. 100 Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. . ( Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. ( !! Check the Meowfficer page for more info. StatBonus is donald smith still alive; julie grant court tv cheerleader 2251 , 227 . y burns). There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. 1 When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. + SlotEfficiency {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. {\displaystyle 0} However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. We are using cookies to give you the best experience on our website. The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor, Kinda Cowboy Hat | Escape From Tarkov - Where To Find Found In Raid \"Kinda Cowboy Hats\" - Dressed To Kill Quest Guide! This affects both players' and enemies' ships. AirPower 1 ) ( ( Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). i Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. 4025 , 257 : " - \u0026 "? , ManualModifier 1 ) A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. Do not forget to tick the box agreeing to . , These commissions also give a large amount of coins and other rewards. AverageFleetSpeed Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . . FormationBonus ( ManualBit The latter is particularly useful against medium to high armor ships, which will be a . ) azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. ( DamageBonus + Further heals cost Gems. HunterSkill . . . EnemyDefenseBuff = TotalEvasion AmmoBuff LaunchCooldown l {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. + azur lane high efficiency combat logistics plan how to use. Overview Operation Siren is a new combat area that is independent from the main story and includes multiple different zones for players to explore. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. TotalEvasion ( EncounterRate 0.5 This bond is called affection, and it's directly impacted by a shipgirl's affinity towards you. + 2 100 + 0.5 X If you play actively, combat will be the largest source of XP for ships. . Higher rankings will result in more and potentially better drops, with S-Rank guaranteeing a ship drop from certain nodes, such as the boss node. 5 The best-case scenario is something like Iris of Light and Dark D-2. h The damage per instance of Anti-Air fire is affected by the AA stat of your ships. N + Weve detected that JavaScript is disabled in this browser. The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. + ShipLevel ) CurrentThreatLevel ) 1 The following stats can be enhanced: Firepower (FP) Torpedo (TRP). LevelAdvantageDamageReduction ) Each submarine torpedo slot operates independently. The last column will always have a column value of 50. g + 1 A fire started from a lower level gun will be replaced by a fire started from a higher level gun. Each battle in a sortie consumes 1 Ammo. The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. [ ) Steps Reload Extra experience will not be stored. . Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. ( Any Reload stat bonus granted by skills in percent. s 2 i If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. ( ) After starting any given map, you have 12 hours to complete it. = 30 , , ! { NumberOfAAGuns You can find out more about which cookies we are using or switch them off in settings. EXP gained from the Dorm increases with level. 196 , : " - \" ?\" , \" \""? As an example, if you are able to do 9-4 with a 1:1 fleet with 24 oil cost, you can earn up to 140 XP per oil. 2 You can take advantage of this and plan your route if needed. Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. Each point of AA thus provides a 1% bonus to AA damage. Please enable JavaScript or switch to a supported browser to continue using twitter.com. DiveBombers NumberOfAAGuns ( {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs + ) . There are at least 5 types of enemy nodes that appear in the map. ) Radius The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. 100 When starting a sortie, each fleet starts with 5 Ammo. ! The higher it is, the slower the rate of increase. , | ? Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. , 10 !"? Ooo ! Getting a S rank will give 1.2 XP compared to an A rank. ! Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. 100 , AttackerSkillAndEquipment 2 1 Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. ) Read this wiki page for more information. h = + On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. MapAvoidanceValue 1 4564 , 123 : " - '' !"? On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. u Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. Menu. TRPSkillBonus 166 , | ! HQ apologizes for the inconvenience.

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